![]() Because of this the development inside this repository is rather slow, since everything has to be taught and implemented on-camera. The plan for Hazel is two-fold: to create a powerful 3D engine, but also to serve as an education tool for teaching game engine design and architecture. If changes are made, or if you want to regenerate project files, rerun the Win-GenProjects.bat script file found in scripts folder. After downloading and unzipping the files, the Win-GenProjects.bat script file will get executed automatically, which will then generate a Visual Studio solution file for user's usage.If the Vulkan SDK is installed properly, it will then download the Vulkan SDK Debug libraries. After installation, run the Setup.bat file again.If it is not installed, the script will execute the VulkanSDK.exe file, and will prompt the user to install the SDK. This will download the required prerequisites for the project if they are not present yet. Run the Setup.bat file found in scripts folder.If the repository was cloned non-recursively previously, use git submodule update -init to clone the necessary submodules. ![]() Start by cloning the repository with git clone -recursive. Visual Studio 2017 or 2019 is recommended, Hazel is officially untested on other development environments whilst we focus on a Windows build. Currently not much is implemented, however (almost) everything inside this repository is being created within YouTube videos, found at /engine. Hazel is primarily an early-stage interactive application and rendering engine for Windows.
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